"However, we’ve also heard feedback from our community about issues that began to manifest as the game reached scale, and that they want more depth and variety in the mission modes of the game. "Players have spent more than 150 million hours in Anthem since launch, and we’ve heard from them that the beauty and expanse of the world is stunning, and that traversing the environment in the Javelin suits makes for amazing gameplay. However, we believe in the team at BioWare, and we also believe in what they set out to achieve with this game – building a new IP and melding genres to reach a new audience. "The launch of Anthem in Q4 did not meet our expectations. "We are committed to the live service for Anthem, and delivering for our community in this new IP over the long-term," the CEO said. In this most recent call, Wilson did say that players have spent over 150m hours in BioWare's MMO since launch. Speaking to investors - as transcribed by Seeking Alpha - CEO Andrew Wilson said that BioWare's sci-fi MMO "did not meet our expectations" upon launch, but does say the company believes in the game in the long term.ĭuring the firm's Q3 financial call with investors, CFO Blake Jorgensen said that EA pegged Anthem's sales up to the close of the 2019 fiscal year at between five and six million units. Publishing giant Electronic Arts has said that Anthem did not sell as well as it had hoped.